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Posts Tagged ‘Multiplayer’

Monday Night Combat [REVIEW]

February 8, 2012 Leave a comment

Monday Night Combat: released January 24th, 2011
Developer: Uber Entertainment
Platforms: Windows, Xbox Live Arcade

If I were forced to describe Monday Night Combat in one sentence, it would read something like, “It’s as if Team Fortress 2 and Defense of the Ancients had a baby, and all of that baby’s friends growing up were tower defense games, and despite the crazy mish-mash of cultures, that baby still grew up to be a perfectly adjusted member of society, and in fact excelled at whatever it put it’s mind to!” Okay, yes, that’s a helluva sentence, but it seems somehow appropriate considering that Monday Night Combat is one helluva game. Competitive shooters are a pretty tough nut to crack, so it’s understandable that developers would want to do whatever they can to differentiate their title from the pack, but blending a competitive classed based shooter, with tower defense, and DotA? As insane as it sounds, that’s exactly what Uber Entertainment have done here, and it works amazingly well!

The basic gist of the game is that it’s some kind of futuristic bloodsport tv show. Games are played in huge, packed stadium arenas, there are announcers, mascots, sponsors, and of course there’s Pit Girl, who is the game’s token eye candy/cheerleader. There are two notably different modes of play to choose from, those being Blitz, which is the game’s dedicated tower defense mode, and then the meat of the experience which is Crossfire, Monday Night Combat’s shooter-DotA hybrid mode. Read more…

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Tribes: Ascend [PREVIEW]

February 6, 2012 Leave a comment

Tribes: Ascend: released April 12th, 2012
Developer: Hi-Rez Studios
Platforms: Windows

EDIT: This preview was written during the closed beta period, and while it’s still the same basic game, many things have surely changed. It is still free to play though, and totally open for anyone to download and enjoy, so head over HERE to check it out!

We’ve come a long way since the days when Quake and Unreal Tournament ruled the multiplayer roost. Back then games moved fast, and quick reflexes played a much larger role in the players’ overall strategies. Multiplayer shooters of today are a far cry from their comparatively nimble forefathers, with big names like Call of Duty and Battlefield trying to focus on the “realistic” aspects of modern warfare. Even sci-fi centric games such as Halo fail to capture that surreal sense of high speed action present in the shooters of yesteryear, in fact, console multiplayer shooters likely played a pretty sizable role in the decline of this style of gameplay. Speedy titles like Quake and Unreal Tournament didn’t really translate so well to controllers, so the overall market started leaning more towards the slower-paced frag-fests that we see today, so as to try and accommodate both crowds.

Regardless of how it came to be, the fact of the matter is that multiplayer shooters are noticeably slower these days, and if you’re anything like me, you’ve long been pining for a return to the time when games moved at a breakneck pace and reflexive crackshots ruled the arena. It’s been a long time coming, but it seems we’ve finally got a champion to ring in the return of fast-paced multiplayer shooting. Many of us have gotten used to the comparatively sluggish pace at which most modern shooters move, so I’ll warn you now that your first steps in Tribes: Ascend will catch you off guard. This game moves significantly quicker than almost any game in recent memory, so you’re going to need to relearn how to maneuver yourself. Read more…