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Super Monday Night Combat [PREVIEW]

February 10, 2012 Leave a comment


Super Monday Night Combat: released April 19th, 2012
Developer: Uber Entertainment
Platforms: Windows

EDIT: This preview was written during the closed beta period, and while it’s still the same basic game, many things have surely changed. It is still free to play though, and totally open for anyone to download and enjoy, so log on to Steam and give it a go!

In the past few years we’ve seen a pretty steady rise in the popularity of MOBA (Multiplayer Online Battle Arena) games, with the charge being led by F2P big shot League of Legends, and of course Valve’s upcoming entry, DotA 2. While DotA (the original Warcraft III mod) came out quite a while ago, the gametype seems to have only recently really caught on with the gaming masses, and Uber Entertainment has decided that they’re not going to be left out in the cold. Their first game, the original Monday Night Combat, was a unique outing that managed to successfully blend tower defense and DotA, with the in your face action of a competitive shooter. The original MNC was a fantastic game, one that I will remember fondly for as long as I consider myself a gamer, but it was still more of a shooter with DotA and tower defense influences, than a standalone DotA-shooter hybrid. Super Monday Night Combat looks to change that.

If you’ve gotten in to the closed beta or have recently visited the game’s forums at all, you’ll likely have seen the phrase “The rules have changed.” mentioned quite frequently. I’ll let you know right out the gate that this is not a marketing ploy, the rules really have changed. As someone who spent a pretty significant chunk of time playing the original MNC, I can tell you that moving on up to Super MNC was a pretty jarring experience. The controls are still the same, the amusing announcers are still there, and it still looks like my beloved Monday Night Combat, but the way games unfold is significantly different this time around. For the multiplayer mode (called Crossfire) at least, all aspects of the gameplay that mimicked a tower defense title have been dropped, and Super MNC has gone the route of being a total shooter-DotA hybrid. Read more…

Monday Night Combat [REVIEW]

February 8, 2012 Leave a comment

Monday Night Combat: released January 24th, 2011
Developer: Uber Entertainment
Platforms: Windows, Xbox Live Arcade

If I were forced to describe Monday Night Combat in one sentence, it would read something like, “It’s as if Team Fortress 2 and Defense of the Ancients had a baby, and all of that baby’s friends growing up were tower defense games, and despite the crazy mish-mash of cultures, that baby still grew up to be a perfectly adjusted member of society, and in fact excelled at whatever it put it’s mind to!” Okay, yes, that’s a helluva sentence, but it seems somehow appropriate considering that Monday Night Combat is one helluva game. Competitive shooters are a pretty tough nut to crack, so it’s understandable that developers would want to do whatever they can to differentiate their title from the pack, but blending a competitive classed based shooter, with tower defense, and DotA? As insane as it sounds, that’s exactly what Uber Entertainment have done here, and it works amazingly well!

The basic gist of the game is that it’s some kind of futuristic bloodsport tv show. Games are played in huge, packed stadium arenas, there are announcers, mascots, sponsors, and of course there’s Pit Girl, who is the game’s token eye candy/cheerleader. There are two notably different modes of play to choose from, those being Blitz, which is the game’s dedicated tower defense mode, and then the meat of the experience which is Crossfire, Monday Night Combat’s shooter-DotA hybrid mode. Read more…