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Posts Tagged ‘Escape Goat’

Spotlight On: MagicalTimeBean

March 1, 2012 Leave a comment

Developer: MagicalTimeBean
Games Made: Soulcaster I & II, Escape Goat 

Today I would like to take a moment to shine a spotlight on an up and coming indie developer who has made some incredibly well crafted games in the past few years, and is bar none one of the best developers currently inhabiting the Xbox Live Indie Game Marketplace. If you’ve got a 360 and you haven’t tried either Escape Goat or the Soulcaster games, you’re really missing out on a couple of the absolute best experiences on the platform. In this article I’ll briefly go over the outstanding games that he’s made, then at the end there’s a Q&A where we get to hear from the man himself. Read more…

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Escape Goat [REVIEW]

February 20, 2012 Leave a comment

Escape Goat: release November 2nd, 2011
Developer: MagicalTimeBean
Platforms: Xbox Live Indie Game Marketplace

An increasingly popular subgenre of late has been the skill based platformer. Games like Super Meat Boy, Dustforce, Splosion Man, and a handful of others, have taken the age old genre of platforming off of it’s life support, and given gamers everywhere a reason to care about it again. Popular as they are though, not everyone can get behind these two-dimensional tests of acrobatic showmanship, and would rather opt in to a slower paced platformer, something that retains the challenge, yet drops the insane obstacles. Escape Goat, a puzzle platformer from developer MagicalTimeBean, is exactly the title to fill that role.

In Escape Goat you play the role of a purple Goat who has been imprisoned for witchcraft (what the what!?), and somehow, you must find a way to escape. Along the way you’ll also encounter a mouse who has the ability to switch places with you by way of a teleportation hat. The game starts you off in a brief series of tutorial levels to help show you the ropes, and once you’re finished, it drops you in to a hub world where you have a little more freedom concerning the paths you take. There’s a total of nine main worlds, each with six levels to overcome, and each with their own unique themes and ideas. When you first begin there will only be two “worlds” unlocked for you, but each time you conquer one of them, it unlocks two more. After you’ve completed a minimum of seven of these areas, you’ll unlock the final door, which is an extra lengthy ten stage endeavor. Read more…