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Soulcaster I & II [REVIEW]

February 15, 2012 4 comments

Soulcaster: released March 1st, 2010
Soulcaster II: released December 14th, 2010
Developer: MagicalTimeBean
Platforms: Windows, Xbox Live Indie Game Marketplace

For this review I’ll be covering two separate games, the original Soulcaster, and it’s sequel Soulcaster II. They’ve been longtime favorites of mine on the XBLIG Marketplace, and what with their recent launch on the Windows OS, it’s high time I finally show these games some love. The Soulcaster games are an interesting blend of Action RPG and Strategy mechanics that manage to take the hack n’ slash out of the dungeon crawler, and still maintain a fun, unique take on the genre. I’ll be starting off of course, with the original Soulcaster.

What immediately makes these games stand out, is the interesting gameplay mechanics they employ. On the surface it may resemble an old school Gauntlet game, and to an extent, that’s fairly accurate. Where it differs is in the execution. Instead of choosing a class to play as and going to town on baddies by way of your own combative prowess, you instead take the role of a Soulcaster, who uses something called a soul orb to summon “images” of great warriors. You first encounter these warriors by way of a trio of statues, each made in their likeness. From there, the spirits (or whatever they are) of these warriors grant you the ability to summon images of themselves which will aid you during combat, assisting you to thwart the evil that has cursed their land. Read more…